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ivory_puppet's Journal
Created on 2008-12-15 01:32:05 (#17501384), last updated 2008-12-31
55 comments received, 70 comments posted
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5 Journal Entries, 8 Tags, 0 Memories, 0 Virtual Gifts, 11 Userpics
| Name: | ivory_puppet |
|---|
Near
Player Name: Elisabell
Player LJ: Elisabell_angel
Player Instant Messenger Type and Handle: AIM - Elisabellangel
Player Email: LMNRin888@gmail.com
Player is over 16 years of age, Y/N? (You must be over sixteen for Fire due to adult themes, horror, and the like) Y ^^.
Character: Near
Fandom: Death Note
Personality: (Be detailed here. Anyone can provide links and all that. Explain to us what you see in the character and why they did what things. What are their quirks, modes of thinking, and reasons why they have done what they did in canon):
Strong of mind, but weak of body. Near is very susceptible to disease and tends to stay indoors. Favoring enclosed spaces, he tries to only go outside for short periods of time. This makes him quite pale, and somewhat lazy.
Near is incredibly intelligent, but has a lack of real life experience to back that up. He comes off as very naive or else foolish in his logic. Living a somewhat sheltered life, he's almost incapable of doing things for himself. If left alone, he has a hard time with even the simplest tasks. He has good ideas, but without the resources and support to hold him up his abilities are useless. His mindset in itself is a bit childish. For instance, he thinks that a simple apology can solve most problems unless they are too horrible to be forgiven.
He can look at situations from multiple viewpoints, and this helps him understand it better.He is often able to sympathize with the people around him on some level, even if he has never been in their situation. This tends to annoy and/or bother others more than anything else.
If he's not doing something with his hands, he feels uncomfortable. He's often mistaken for not paying attention, but that is not the case. In fact, he's a great double-tasker. He can do many things at once and still take in all of the information presented to him. It was one of the many things taught to him at Wammy's house. Favoring toys, Near appears even more childish. His favorite sort of toys are the kind that can be built into different structures. He often spends quite a bit of time making them, and feels angry when he can't finish it (or if it's knocked down, of course.) If there is nothing around to play with, he'll mess with his hair and clothes.
Despite his need for people to be around him at all times, he has a hard time dealing with them. He doesn't like to talk to other people, and has great difficulty in holding a conversation. If he sees no point in the interaction, he will cease to interact. When asked questions, he tends to be annoyingly blunt with his answer. He seems more cold when he talks to people he has never met before. Often coming off as conceited or awkward, he has very few allies.
Never impulsive, he always takes time to think his decisions through. If made to make an abrupt decision, he would tend to choose to do nothing (unless it's life or death.) Near would prefer to gather as much information as he can about a situation before acting on it.
Near doesn't care what sort of things are thought of him, unless they are to his disadvantage. He doesn't bother to get into arguments or confrontations, unless it's absolutely necessary.
Sometimes he will be quick to assume things about certain people. Once he thinks he understands a person, he has a hard time changing that opinion.
He can ask strange questions or even use random metaphors. The reasons for doing so are 1) to aggravate someone 2) to use a round-about way of getting to know someone or 3) to explain himself.
Near likes to wear baggy and all-white clothes most of the time. The only reason he does so, is for comfort. He doesn't like clothes that cling to his skin, because it makes him uncomfortable. He also doesn't wear accessories, because he thinks that he will loose them.
History (can be a link to website with a description of the history. Also, detail to use at what point of canon history you are taking them from): http://main.deathgod.org/chara/near and http://en.wikipedia.org/wiki/Near_(Death_Note ) (hope that works... if it's not enough, just say so...) Either way, I'm taking him from the point in canon after the mafia base explosion but before the end of the series.
A link to an image of the character (preferred, not necessary/icons are okay): http://media.photobucket.com/image/near%20death%20note/Sasori-Danna_/Death%20note/NearMotifake.j pg?o=131 (did you one better... I got you a motivational poster ^^.
Player Name: Elisabell
Player LJ: Elisabell_angel
Player Instant Messenger Type and Handle: AIM - Elisabellangel
Player Email: LMNRin888@gmail.com
Player is over 16 years of age, Y/N? (You must be over sixteen for Fire due to adult themes, horror, and the like) Y ^^.
Character: Near
Fandom: Death Note
Personality: (Be detailed here. Anyone can provide links and all that. Explain to us what you see in the character and why they did what things. What are their quirks, modes of thinking, and reasons why they have done what they did in canon):
Strong of mind, but weak of body. Near is very susceptible to disease and tends to stay indoors. Favoring enclosed spaces, he tries to only go outside for short periods of time. This makes him quite pale, and somewhat lazy.
Near is incredibly intelligent, but has a lack of real life experience to back that up. He comes off as very naive or else foolish in his logic. Living a somewhat sheltered life, he's almost incapable of doing things for himself. If left alone, he has a hard time with even the simplest tasks. He has good ideas, but without the resources and support to hold him up his abilities are useless. His mindset in itself is a bit childish. For instance, he thinks that a simple apology can solve most problems unless they are too horrible to be forgiven.
He can look at situations from multiple viewpoints, and this helps him understand it better.He is often able to sympathize with the people around him on some level, even if he has never been in their situation. This tends to annoy and/or bother others more than anything else.
If he's not doing something with his hands, he feels uncomfortable. He's often mistaken for not paying attention, but that is not the case. In fact, he's a great double-tasker. He can do many things at once and still take in all of the information presented to him. It was one of the many things taught to him at Wammy's house. Favoring toys, Near appears even more childish. His favorite sort of toys are the kind that can be built into different structures. He often spends quite a bit of time making them, and feels angry when he can't finish it (or if it's knocked down, of course.) If there is nothing around to play with, he'll mess with his hair and clothes.
Despite his need for people to be around him at all times, he has a hard time dealing with them. He doesn't like to talk to other people, and has great difficulty in holding a conversation. If he sees no point in the interaction, he will cease to interact. When asked questions, he tends to be annoyingly blunt with his answer. He seems more cold when he talks to people he has never met before. Often coming off as conceited or awkward, he has very few allies.
Never impulsive, he always takes time to think his decisions through. If made to make an abrupt decision, he would tend to choose to do nothing (unless it's life or death.) Near would prefer to gather as much information as he can about a situation before acting on it.
Near doesn't care what sort of things are thought of him, unless they are to his disadvantage. He doesn't bother to get into arguments or confrontations, unless it's absolutely necessary.
Sometimes he will be quick to assume things about certain people. Once he thinks he understands a person, he has a hard time changing that opinion.
He can ask strange questions or even use random metaphors. The reasons for doing so are 1) to aggravate someone 2) to use a round-about way of getting to know someone or 3) to explain himself.
Near likes to wear baggy and all-white clothes most of the time. The only reason he does so, is for comfort. He doesn't like clothes that cling to his skin, because it makes him uncomfortable. He also doesn't wear accessories, because he thinks that he will loose them.
History (can be a link to website with a description of the history. Also, detail to use at what point of canon history you are taking them from): http://main.deathgod.org/chara/near and http://en.wikipedia.org/wiki/Near_(Death_Note ) (hope that works... if it's not enough, just say so...) Either way, I'm taking him from the point in canon after the mafia base explosion but before the end of the series.
A link to an image of the character (preferred, not necessary/icons are okay): http://media.photobucket.com/image/near%20death%20note/Sasori-Danna_/Death%20note/NearMotifake.j
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